To prevent the bad luck stone from making the target flinch, and to work properly, you must put this in the desired characters.

Leaving this OUT of any character will cause said character to take no "curse" damage whatsoever. I've also updated this to make that character compatible with the fire trap damage from 9's Akiha Vermillion, poison damage from some of Drowin's characters, and the passive damage taken from Yuyuko by souki, so you're killing multiple birds with one stone while you're at it.

				- Markyjoe1990

I decided to adapt 586's version of the code. I might have to ask him to reupdate his characters to have this, but eh... He's a nice guy, so I think he won't mind.

;_______________________
;586 Misuzu Curse Damage
;_______________________

[State -2, LifeAdd]
type = LifeAdd
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
triggerall = Enemy,fvar(11) > 0
trigger1 = Enemy,var(13) = 1
trigger1 = GameTime % 13 = 0
trigger2 = Enemy,var(13) = 2
trigger2 = GameTime % 11 = 0
trigger3 = Enemy,var(13) = 3
trigger3 = GameTime % 8 = 0
trigger4 = Enemy,var(13) = 4
trigger4 = GameTime % 6 = 0
trigger5 = Enemy,var(13) = 5
trigger5 = GameTime % 3 = 0
value = -1
kill = 0
ignorehitpause = 1

[State -2, PalFX]
type = PalFX
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "586"
triggerall = Enemy,Name = "Misuzu Kamio"
trigger1 = Enemy,fvar(11) > 0
add = -50,150,150
time = 1
ignorehitpause = 1

;_____________________
;Misuzu_M Curse Damage
;_____________________

[State -2, LifeAdd]
type = LifeAdd
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "Hanma, MarkyJoe1990, And IceNinja77"
triggerall = Enemy,Name = "Misuzu_M"
triggerall = Enemy,var(11) > 0
trigger1 = Enemy,var(34) = 1
trigger1 = GameTime % 13 = 0
trigger2 = Enemy,var(34) = 2
trigger2 = GameTime % 11 = 0
trigger3 = Enemy,var(34) = 3
trigger3 = GameTime % 8 = 0
trigger4 = Enemy,var(34) = 4
trigger4 = GameTime % 6 = 0
trigger5 = Enemy,var(34) = 5
trigger5 = GameTime % 3 = 0
value = -1
kill = 0
ignorehitpause = 1

[State -2, PalFX]
type = PalFX
triggerall = (Enemy,TeamMode = Simul) = 0
triggerall = (TeamMode = Simul) = 0
triggerall = NumEnemy
triggerall = Enemy,AuthorName = "Hanma, MarkyJoe1990, And IceNinja77"
triggerall = Enemy,Name = "Misuzu_M"
trigger1 = Enemy,var(11) > 0
add = -50,150,150
time = 1
ignorehitpause = 1

;________________________________________
;Akiha Vermillion by 9's Fire Trap Damage
;________________________________________
[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -5
Kill = 0

[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "H" && Enemy,Name = "Akiha_Vermilion"
Trigger1 = Enemy,Var(47) = 1
Value = -26

;______________________________________
;Poison Damage From Drowin's Characters
;______________________________________
[State -2]
Type = PowerAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,FVar(20) > 0
Trigger1 = Power > 0
Value = -1

[State -2]
Type = LifeAdd
TriggerAll = Enemy,AuthorName = "Drowin arcana"
TriggerAll = Enemy,FVar(20) > 0
Trigger1 = GameTime % 7 = 0
Value = -1
kill = 0

[State -2]
Type = Palfx
TriggerAll = Enemy,AuthorName = "Drowin arcana"
Trigger1 = Enemy,FVar(20) > 0
Add = 100,0,110
Mul = 220,220,220
Time = 5
IgnoreHitPause = 1

;____________________________________________
;Poison Damage From Yuyuko Saigyouji by Souki
;____________________________________________
[State -2]
Type       = LifeAdd
TriggerAll = Enemy,AuthorName    = "Souki" && Enemy,Name = "Yuyuko Saigyouji"
Trigger1   = Enemy,Var(3)        = 1 || Enemy,Var(3) = 2
Trigger1   = GameTime%6          = 0
Value      = IfElse(Enemy,Var(3) = 1, -2, -3)
Kill       = 0